Francis Bruins - Game Design
  • Dawn of War 4
  • Iron Harvest
  • Game jams & Prototypes
  • University projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • About me
System Design and Balancing are my bread and butter. From the conceptualization of core systems to the smallest tweaks to a single bullet's damage. I graduated from Breda University of Applied Sciences Cum Laude in July 2020, and I have been working at KING Art Games as a Game Designer ever since. I love tackling complex and complicated problems, and I feel comfortable working in multi-disciplinary teams with industry-standard tools. 

​Take a look at what I have done so far!

Professional Experience

Dawn of War 4
Senior Game Designer

Since January 2022 I have been working on Dawn of War 4, a sequel to the beloved RTS series. It features four asymmetric factions, an epic campaign, multiplayer, coop, and so much more. My main responsibilities are System Design & Balancing.

Duration: 4+ years
Team size: 50+ people
To be released on: PC 
More information
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Iron Harvest
Game Designer

Iron Harvest is an RTS set in the alternate reality of 1920+. The game features an epic campaign, multiplayer, and 4 playable factions. My primary responsibilities were System design & Balancing. Additionally, I worked on the XBOX and PlayStation versions of the game.

Duration: 4+ years
Team size: 50+ people
Released on: PC & PS5 & XBOX
More information
Porting Iron Harvest to PlayStation and Xbox

Game Jams & Prototypes

No More Papers Please
Game Designer

Office worker simulation game. For this project, I did Game Design and feature implementation including UI/UX using Blueprints. Over 33k downloads and 100k views on Itch.io. 

Duration: 1 week
Team size: 4 people
Released on: Itch.io
More information
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Night Train Game - Prototype
Game Designer

Management game in which players run a company focusing on connecting Europe using night trains. This is a work in progress prototype.

Duration: in development since August 2025
Team size: solo project
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University Projects

Stellar Survivor
Game Designer

First-person tower defence game inspired by Sanctum 2, released in June 2019. I created gameplay prototypes, designed and developed systems, and designed and implemented nearly all UI/UX.

Duration: 6 months
Team size: 25 people
Released on: Steam
More information
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Tiles Apart
Puzzle Designer

Mobile puzzle game released on iOS and Android. I created puzzles, managed stakeholders, and worked on the game's release for both platforms.

​Duration: 8 weeks
Team size: 19 people
Released on: iOS & Android
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Disconnect
Technical and System Designer

Puzzle adventure game made by four game designers in 8 weeks. I did technical design, and made mechanics, prototypes, and tools for the game.
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​Duration: 8 weeks
Team size: 4 designers
Released on: itch.io
More information
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About me
  • Dawn of War 4
  • Iron Harvest
  • Game jams & Prototypes
  • University projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • About me