Francis Bruins - Game Design
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No More Papers Please - Unreal MegaJam
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Game Designer

I was a Game Designer for No More Papers Please, a game in which an office worker has to do overtime instead of going home at the end of the workday. 

Within the theme "It's been a long time, but we are not done yet" our team came up with a game in which an office worker has to do overtime. While messages from concerned family members appear on the PC, the employee must perform menial tasks such as scanning QR codes, signing papers, and stamping documents.
My contribution
- Concepting & System Design
- Balancing
- UI/UX Design
- Implementation of systems and UI: dialogue system, game-over states, scoring, main menu
❝Just like any great short film, No More Papers Please takes a simple idea and puts the audience into an experience that makes them think about its themes long after its short runtime. The work never ends. I have seen enough toxic office culture in my lifetime to know how to say no to unfair requests. But if this game reaches an audience that hasn’t joined the workforce, I hope they can find a lesson among the game's layers of satire.❞
Nathan Kelly from Super Jump Magazine.
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Ending sequence
Project info
Development time: 7 days (one weekend and on workdays every evening after work)
Team size: 4 people
​Engine: Unreal Engine
Link: Itch.io
Developed for: Epic MegaJam 2020

Achievements:
35k+ downloads
100k+ impressions

Link: Jury shoutout
Independent review: Super Jump Magazine
Looking back
As of writing this on 1.9.2025 No More Papers Please is still getting downloaded and played every day, 5 years after its release. It seems to really resonate with people, the gameplay is chaotic, fun, and easy to understand, but I think it is the setting that sets it apart.

No More Papers Please shows us a mundane job that some people feel stuck in in real life. In our game, the job is meaningless and demands unreasonable commitment from the employee. Players get confronted with this set-up and can compare it to their own job. How much is their company asking of them?

​I am proud of the ending sequence in which the player is overloaded with work in the span of seconds. Players universally react with shock and disbelief, until the screen fades to black. The consistency of these reactions shows how well this setup works.

 
 

Night Train Game - Prototype
(Technical) Game Designer

Tycoon/management game in which players run a company focusing on connecting Europe using night trains. This is a work in progress prototype.

This game challenges players with finding efficient and profitable night train routes. Conceptually, players will be able to create low budget routes, premium journeys or a mix of both using different locomotives and carriages. Players will manage interconnected systems to create the company and routes of their dreams.

Current feature set:
- Zoomable & panable map of Europe
- Cities, rail segments, and trains
- Route builder incorporating real life distances and time
- Running trains along routes

Planned next:
- Operating costs and ticket income
- Route and time based demand

I am making this game in Unreal Engine 5 using Blueprints. 
Project info
Duration: in development since August 2025
Team size: solo project
​Engine: Unreal Engine 5
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Creating a route. Click to enlarge.
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Dream Scheme - Brains Eden
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Technical Game Designer

I was a technical game designer for Dream Scheme, a 2 - 4 player game in which players try to convince people on the street to join their pyramid scheme. 

Within the theme "Chain reaction" our team came up with a game in which the players run a pyramid scheme. Each convinced pedestrian starts convincing other pedestrians. The different players try to get the people invested in their specific product in order to win. 
My contribution
- General game design (concepting, system design)
 - Player input and controls systems
 - Quick time event system that generates a button combination based on a given difficulty. A higher difficulty leads to longer sequences, shorter valid press times, and more complicated combinations.
 - A gate and button system, to obstruct certain roads and block other players
 - Game polish, including transitions, countdowns, and the game-over screen
 - Force feedback for gamepad
Project info
Development time: 48 hours
Team size: 5 people
​Engine: Unreal Engine
Developed for: Brains Eden 2019 
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Stylized instruction sheet for our game
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The blue player convinces a red NPC to join their pyramid scheme while the red player watches

Tiny Tidiness - Global Game Jam
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Technical Game Designer

I was a technical game designer for Tiny Tidiness, a 1 vs 3 game of cat and mouse

For the Global Game Jam 2019 we assembled team of 11 people to create a game within the theme "What home means to you." In the end we made a variant on tag, where a cat hunts & traps mice while the mice try to destroy everything in the house.
My contribution
- General game design (concepting, system design, balancing)
- UI design and implementation
- Mouse catching and trapping system (The cat can catch the mice,  which are then trapped in a toilet bowl until they are freed by other mice).
Mouse catching system
The mouse catching system needed to have:
- As a cat, pressing the catch button near a mouse catches the mouse.
- A mouse is automatically put into the toilet bowl if the cat carries it near the toilet.
- If a mouse interacts with the toilet bowl the mice stuck inside it will be freed.
- User interface and effects to display to the cat that they successfully caught a mouse.
- User interface to display to the mouse that they are caught.
- User interface and animations to display that the mouse is trapped in the toilet bowl and how to get out of it.
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- Functionality for winning the game
- Functionality for the stress meter (level of trash in the room)
- Implementation of particle effects
- Controller supported UI
Project info
Development time: 48 hours
Team size: 11 people
​Engine: Unreal Engine
Developed for: Global Game Jam 2019 
Link: Global game jam site
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Overview of the living room, all objects you see can be "trashed"
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Two mice being followed by a cat
 
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  • Dawn of War 4
  • Iron Harvest
  • Game jams & Prototypes
  • University projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • About me