Tiles Apart
Puzzle Designer
I was the puzzle designer for Tiles apart, a mobile puzzle game with roughly 50 levels to traverse.
Our project brief stated that we had to create a mobile puzzle game inspired by a board game. We chose the game Labyrinth and created a mechanic based around the tile swapping in that boardgame. I created puzzles for the game, held the vision of the project, did presentation for our key stakeholders, and got the game through the release process.
Our project brief stated that we had to create a mobile puzzle game inspired by a board game. We chose the game Labyrinth and created a mechanic based around the tile swapping in that boardgame. I created puzzles for the game, held the vision of the project, did presentation for our key stakeholders, and got the game through the release process.
My contribution
|
Puzzle design
The big challenge for Tiles Apart puzzle design was that due to our mechanics doing small iterations/conceptualizing puzzles was nearly impossible. To still be able to make quick and effective puzzles we created an in depth pipeline puzzle designer could use to create, document, test, and implement puzzles. |
Other responsibilities
- Vision holding, core gameplay development
- Presenting the project's progress to our stakeholders
- Holding retrospectives and build reviews
- Releasing the game on iOS and Android
- Creating store listing, adding localisation
- Going through content rating survey
- Getting through Apple's app review policies
- Managing outsourcing (audio and music creation)
- Creating a website for the game
- Creating alpha, beta, and release trailers.