Francis Bruins - Game Design
  • Dawn of War 4
  • Iron Harvest
  • Game jams & Prototypes
  • University projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • About me

Tiles Apart
Puzzle Designer

Project ​info
Development time: 8 weeks
Developed during: May - June 2018
Team size: 19 people
​Engine: Unity
Released on: Google Play and the Appstore
Currently not available anymore

​Achievements:
🏆 Buas Best Year 2 Game 2017-2018 🏆
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I was the puzzle designer for Tiles apart, a mobile puzzle game with roughly 50 levels to traverse.

Our project brief stated that we had to create a mobile puzzle game inspired by a board game. We chose the game Labyrinth and created a mechanic based around the tile swapping in that boardgame. I created puzzles for the game, held the vision of the project, did presentation for our key stakeholders, and got the game through the release process.

My contribution

​Puzzle design 
The big challenge for Tiles Apart puzzle design was that due to our mechanics doing small iterations/conceptualizing puzzles was nearly impossible. To still be able to make quick and effective puzzles we created an in depth pipeline puzzle designer could use to create, document, test, and implement puzzles. 
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7 attempts at creating a puzzle that teaches the player the game's rules.
Other responsibilities 
  • Vision holding, core gameplay development
  • Presenting the project's progress to our stakeholders
  • Holding retrospectives and build reviews
  • Releasing the game on iOS and Android 
    • ​Creating store listing, adding localisation
    • Going through content rating survey
    • Getting through Apple's app review policies
  • Managing outsourcing (audio and music creation)
  • Creating a website for the game
  • Creating alpha, beta, and release trailers.

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  • Dawn of War 4
  • Iron Harvest
  • Game jams & Prototypes
  • University projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • About me